Lessons from Fraxinus, a crowd-sourced citizen science game in genomics

نویسندگان

  • Ghanasyam Rallapalli
  • Diane Go Saunders
  • Kentaro Yoshida
  • Anne Edwards
  • Carlos A Lugo
  • Steve Collin
  • Bernardo Clavijo
  • Manuel Corpas
  • David Swarbreck
  • Matthew Clark
  • J Allan Downie
  • Sophien Kamoun
  • Dan MacLean
چکیده

In 2013, in response to an epidemic of ash dieback disease in England the previous year, we launched a Facebook-based game called Fraxinus to enable non-scientists to contribute to genomics studies of the pathogen that causes the disease and the ash trees that are devastated by it. Over a period of 51 weeks players were able to match computational alignments of genetic sequences in 78% of cases, and to improve them in 15% of cases. We also found that most players were only transiently interested in the game, and that the majority of the work done was performed by a small group of dedicated players. Based on our experiences we have built a linear model for the length of time that contributors are likely to donate to a crowd-sourced citizen science project. This model could serve a guide for the design and implementation of future crowd-sourced citizen science initiatives.

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عنوان ژورنال:

دوره 4  شماره 

صفحات  -

تاریخ انتشار 2015